The combos present in the deck are simple, and reward players with powerful Boss Monsters to win games. This leads to a perfect marriage of power, between Prank-Kids and the Accesscode Talker itself, a card featured in many decklists.

Short combos and powerful effects make up the Prank-Kids Yu-Gi-Oh! Master Duel deck

That’s what makes this such an enticing deck - the combos are easy! There are plenty of one-card combos that lead into other, more powerful monsters and abilities. It all begins with players looking for a Prank-Kids Fansies in hand, which will ultimately begin a chain of events that will lead to victory.

The ideal Secret Packs to be on the lookout for are Prank Panic! and Soldiers from the Storm (Accesscode Talker).

A series of unfortunate events (for the opponent) in Yu-Gi-Oh! Master Duel

The Prank-Kids cards might look silly in Yu-Gi-Oh! Master Duel, and may have ridiculous names, but they lead to success in short order. That’s what makes them so great. Starting with just one card, the player can get going, with Prank-Kids Fansies.

Before any other player knows it, things will already have gotten out of hand. The duelist will want to Normal Summon Prank-Kids Fansies and use it to Link Summon Prank-Kids Meow-Meow-Mu. Using Fansies’ effect, they can send Prank-Kids Lampsies to the graveyard and then summon Prank-Kids Dropsies.

With this done, they will pair Meow-Meow-Mu with Dropsies, and link summon Prank-Kids Dodo-Doodle-Doo. Then they chain link Prank-Kids Dodo-Doodle-Doo with Dropsies to make sure Dodo-Doodle-Doo’s effect triggers.

That effect allows the player to tribute this card and pick two Prank-Kids from the graveyard with different names, and add them to the player’s hand. Using Prank-Kids Dodo-Doodle-Doo’s first effect, they get Prank-Kids Pandemonium and use the second effect to get back two Prank-Kids from the graveyard.

Battle Butler to Accesscode Talker in a few easy steps

This should be enough to get Prank-Kids Battle Butler, thanks to Prank-Kids Pandemonium. Finally, the player just needs an Accesscode Talker. By using Prank-Kids’ Dropsies, Lampsies, Fansies and effects in the graveyard, the player can special summon three more Prank-Kids monsters into play, and summon Prank-Kids Rip-Roarin-Roaster onto the Yu-Gi-Oh! Master Duel playing field.

Using it and the last Prank-Kids Monster, they can summon an Accesscode Talker. It then targets Rip-Roarin-Roaster, to give Accesscode Talker a total of 6000 Attack Points. That’s nearly enough to win the game in one shot.

Decklist for Prank-Kids in Yu-Gi-Oh! Master Duel

Effect Veiler x3Prank-Kids Fansies x3Prank-Kids Dropsies x3Ash Blossom & Joyous Spring x3Prank-Kids Lampsies x3Prank-Kids Rocksies x2Parallel eXceed x3Nibiru, the Primal Being x2Polymerization x2Terraforming x1Instant Fusion x1One for One x1Thunder Dragon Fusion x1Prank-Kids Place x3Prank-Kids Pranks x2Twin Twisters x1Called by the Grave x1Prank-Kids Pandemonium x2Infinite Impermanence x3

Extra Deck

Prank-Kids Rocket Ride x1Prank-Kids Weather Washer x1Prank-Kids Battle Butler x2Toadally Awesome x1Abyss Dweller x1Prank-Kids Meow-Meow-Mu x1Knightmare Phoenix x1Prank-Kids Dodo-Doodle-Doo x1Prank-Kids Bow-Wow-Bark x1Predaplant Verte Anaconda x1Knightmare Unicorn x1Prank-Kids Rip-Roarin-Roaster x1Accesscode Talker x1

Final Thoughts on Prank-Kids x Accesscode Talker

This is a deck that also runs a fair amount of useful handtraps and spells to keep opponents at bay. Just in case things don’t 100% go the players’ way, there are ways to stay in the game. That’s a staple in pretty much all decks right now though.

Prank-Kids might seem like a really silly deck concept in Yu-Gi-Oh! Master Duel, but whether they go first or second, they can deal out incredible damage in virtually no time. It’s another very fast, very furious deck, and it should not be underestimated under any circumstances.

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